Chasing Vermeer

Chasing VermeerChasing Vermeer is a 2004 children's art mystery novel written by Blue Balliett and illustrated by Brett Helquist. Set in Hyde Park, Chicago near the University of Chicago, the novel follows two children, Calder Pillay and Petra Andalee. After a famous Johannes Vermeer painting is stolen while they are on the way to their art gallery, Calder and Petra work together to try to recover it. The thief publishes many advertisements in the newspaper, explaining that he will give the painting back if the community can discover which paintings under Vermeer's name were really painted by him. This causes Petra, Calder, and the rest of Hyde Park to examine art more closely. Themes of art, chance, coincidence, deception, and problem-solving are apparent. The novel was written for Balliett's classroom intended to deal with real-world issues. Balliett values children's ideas and wrote the book specifically to highlight that. Chasing Vermeer has won several awards, including the Edgar and the Agatha. In 2006, the sequel entitled The Wright 3 was published, followed by The Calder Game in 2008.

Author: Blue Balliett

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Chasing Vermeer. In the classic tradition of E.L. Konigsburg’s From the Mixed-up Files of Mrs. Basil E. Frankweiler, debut author Blue Balliett introduces readers to another pair of precocious kids on an artful quest full of patterns, puzzles, and the power of blue M&Ms. Eleven year old Petra and Calder may be in the same sixth grade class, but they barely know each other. It’s only after a near collision during a museum field trip that they discover their shared worship of art, their teacher Ms. Hussey, and the blue candy that doesn’t melt in your hands. Their burgeoning friendship is strengthened when a creative thief steals a valuable Vermeer painting en route to Chicago, their home town. When the thief leaves a trail of public clues via the newspaper, Petra and Calder decide to try and recover the painting themselves. But tracking down the Vermeer isn’t easy, as Calder and Petra try to figure out what a set of pentominos (mathematical puzzle pieces), a mysterious book about unexplainable phenomena and a suddenly very nervous Ms. Hussey have to do with a centuries old artwork. When the thief ups the ante by declaring that he or she may very well destroy the painting, the two friends know they have to make the pieces of the puzzle fit before it’s too late! Already being heralded as The DaVinci Code for kids, Chasing Vermeer will have middle grade readers scrutinizing art books as they try to solve the mystery along with Calder and Petra.
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